Elf

In Genesis mod there're three elven races, and only one of them is close to the original "tree-hugging" elven nation.

Dusk

Dusk elves get along with other races. They have good relations with dwarves as well and have a marked distaste for goblinoids. Unlike other elves, dusk elves are more open to other races and don't have distrust towards half-breed races. They live in stone towers they raise in their forests, and unlike their wild brethren they willingly trade with other races for metals, using them to forge finest armors and weapons.

Dusk elves' Biomes

Starting Biomes: Any forest, any shrubland.
Suitable Biomes: Any forest, any shrubland, any river, any lake.
Settlement type: City.

Sylvan

Sylvan elves are a pride race, extremely distrustful of other races, they value freedom highly and thus imprisonment and slavery is banned in their society. They don't have a perfect memory but remember those who fooled them. They are savage and instinctive, their emotions are wild by nature thus making them sometimes unstable. The wild elves are shamanic and animist. For them everything has a soul, and body is nothing but a shell. They put a great ritual at the birth of a child but they don't pay any attention to burial. They are often hated by other races for their tradition to eat their fallen enemies' organs after a fight.

Sylvan elves' Biomes

Starting Biomes: Any forest, any shrubland.
Suitable Biomes: Any forest, any shrubland, any river, any lake.
Settlement type: Retreat.

Ezrakim

Ezrakim elves are desert dwellers. The ezrakim ancestors were elves forced to move into wasteland regions many years ago. They roamed around, some of them left, but many stayed. They established their own nation, using rare desert resources and slavery as the only means to survive. Nowadays they have a strong community ruled by tyrants, force and power.

Ezrakim elves' Biomes

Starting Biomes: Any desert.
Suitable Biomes: Any desert, tropical savanna, any river.
Settlement type: City.